Wednesday, 30 March 2016

Scene 1 Models update

Ok, here is my clock with some updates.

1.1 Big Numbers Dial
Reducing the Normal Map Depth will make the scratches subtle.

 As ususal here is my layered texture for the Big Numbers Dial.

 ISSUE #1 Why my Hypershade shaders look so weird but render fine?

1.2 Months Dial 

 Some of my shaders isn't properly aligned to my UVs :( Need fixing.

Tuesday, 29 March 2016

Scene 1 Models

Here are some scr shots of my model so far.
1.1 Black Dial

 1.2 Four Seasons Dial

Saturday, 26 March 2016

Pre Viz update

Ok I found a way to do the pre viz sharper and yet good to upload as size by not up scaling my video but downscaling the size of the composition settings in AE. This is just a pre viz after all. So here are my two scenes (I will add the third one soon). It is 1m 53s which is not bad and shows quite a lot. The transition isn't perfect but it shows the main idea. This of course will be developed later.

Monday, 14 March 2016

Tuesday, 8 March 2016

Ego Update

Ok, I believe this is much more interesting approach. Just a quick mock up to develop.

Saturday, 5 March 2016

Ego Update

Ok, this one is quite challenging but here it is so far. Still trying to make it look more interesting and make the pieces work together.

and after some changes ...

Thursday, 3 March 2016

Personal Unconscious Update

And here is WIP of Image 2. Still to develop some of the details and coloration.Sepia seems to be a little dull and make the picture less interesting but I will combine the sepia with some retro color as the image shows.

Collective Unconscious Update

Still to develop the individual archetypes. Below is a very useful information regarding the archetypes.