Wednesday 30 March 2016

Scene 1 Models update

Ok, here is my clock with some updates.

1.1 Big Numbers Dial
Reducing the Normal Map Depth will make the scratches subtle.



 As ususal here is my layered texture for the Big Numbers Dial.


 ISSUE #1 Why my Hypershade shaders look so weird but render fine?


1.2 Months Dial 


 Some of my shaders isn't properly aligned to my UVs :( Need fixing.


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